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Day 3

... as suspected, trying to make a dialogue system is a *lot* of work. I spent most of today on this, but I *finally* have something... vaguely functional. Basically all I did was watch a bunch of YouTube tutorials and read a lot of Inky documentation, then made a complete hash of reworking and splicing together two example scripts (one from this tutorial, the other which was included with the Inky unity integration pack). The major sticking point for me was that all the lines of text were displaying on top of each other, like this:


... which I spent *ages* trying to figure out. Turns out I just had to turn a 'while' statement into an 'if' statement, and everything worked perfectly... hahaha... ah... ha....


This is what it looks like now, although here are still problems: biggest is that the dialogue manager is skipping over the lines in the middle of a sequence of sentences, until it hits sentence before a set of choices. Hence why none of that dialogue makes any sense! So, figuring why it's doing that is next on my list!

Anyway, I've spent so much time on the dialogue and the mini-game I've let a lot of other life-things pile up, so I need to go sort them out over the next few days. But, I hope things will significantly speed up when I do come back to it, since I think (I hope!) I've broken the back of the two major games mechanics I wanted to implement.