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This idea is really cool! I liked how you incorporated the limitation, and hitting enemies with the dice felt great. I really enjoyed how well the mechanic worked when there were a lot of enemies all over the place at the start of waves, but when they eventually grouped together it became a little tedious. I think if the enemies had slightly different movement, it'd be easier to hit them more often and it'd feel more satisfying. Overall, good job on the game!

(+1)

Thanks for the feedback amd for giving it a try! I definitely want to try different movement patters for the zombies, or at the very least patch in collision for each other so they dont become this single unit hovering around ominously.