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Overall (4/5): Finally got around to playing this, and was surprised at how complete it was. Great jam entry!

When I started the game, I wanted to break the pot that was near the ledge with the first pickup. I was disappointed I couldn't do that. *insert laugh*

Gameplay (3/5): This was hard for me to rate. On one side, there were clearly some great things going on. An amazing array of attacks, sprint, sliding under things, pickups! On the other hand, this game absolutely triggered my motion sickness. The tunnel vision applied on the sprint was nauseating, and the attacks didn't quite connect for me. I felt like the movement system was both good and clunky at the same time. 

Graphics (4/5): Lovely jump and idle animations. That foot tapping! I felt the particle effects were a tad overdone, and I had trouble seeing depending on how I was being attacked, but otherwise, it was absolutely lovely! 

Audio (5/5): Voice acting was great! I felt that depending on how you played it though, the running commentary arrived late/early, or was abruptly cut off by the tutorial screens. Just a nitpick, but havin the voice acting run depending on the player's actions would be nicer.

Thematic Relevance (5/5 )and Historical Accuracy (5/5): I felt it was a unique piece of mythology to build on. Good job there! 

Thank you! Sorry to hear about to motion sickness :(


You actually can destroy the pot at the start - you can destroy all of the pots and they release enough pickups to almost fill your healthbar. Unfortunately, there is a bug where light attacking them doesn't break them, but if you heavy attack, throw your staff, or ground pound, they'll shatter into a million pieces dynamically.