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(+1)

Hey mate. Some feedback:

- Firstly, wow your game looks amazing. ( I'm biased because I liked limited palettes but okay )

- Please let me use WASD, SPACE and the mouse too.

- It was kind of confusing at first as I did not understand why I couldn't go to the other dimension.

- The buttons were kind of hard to see at first. Furthermore, having to shoot at the "Box" on top of the button on level 4 was also unintuitive.

- I don't feel like making the player randomly have one health ( talking about levels Adaptive Flipability, Use that Spiked Helme, Drop the Bass ) was a good idea.

- On level "Drop the Bass", I found the fact that enemies will enter the box if you don't time the switch correctly.

- I wish the game itself would have music.

Overall a good game but a bit unintuitive at times:


(+1)

Thanks for the very in-depth review! I'll go over each point one by one.

  • Thanks! I've been trying to do more limited palette games!
  • WASD is already supported, but I'll add Space for jumping if I do get around to making an update.
  • That's definitely one of the biggest flaws of the game I think. If I update I'll probably completely remake that part by showing you why you can't flip in a much better way.
  • That's a really big problem and I'm unsure how to solve it due to the limited palette. I'd love to take suggestions though!
  • That's perfectly fair! I was trying to make sure the enemies would be threatening enough, but I guess it didn't work out!
  • That wasn't intentional, but it made the level really interesting, so I kept it in and made the final level around that concept.
  • My composer ran into a lot of trouble unfortunately, so we could only get the main theme done.

I'm glad you had fun with it, even with my absolutely horrid level design!