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It's a cute game, good pixel art (what's up with those last screenshots on the page though? I don't understand why they're there). There's something odd about the sizes of certain objects, the player and starting building looks right but suddenly they look really big compared to the roads and skyscrapers. And please get rid of the pop-up messages, just a message appearing on screen will do.

(1 edit)

Hello, thanks for trying out the game and the feedback. 

The last screenshots were used as reference for the art and type of game I was going for.  That's why I added the disclaimer but I might just deleted them all together since is not needed anymore.  

For the pop up messages is something I'm still working on (at the moment of the jam that's what I had to go with cause of constrain on time and lost of progress) That is something I also personally hate but I gotta still practice on how to implement something better. (hopefully before the end of the week). 

For the sizes of the buildings wanted to go with small buildings and big characters like in SNES time cause there was going to be interactive areas but could not make more assets for closer to the character.  The person who made the art was my wife and sadly she is unavailable most of time (only Sundays) so most of the art was made during on her free day on the last day of the jam.

(We might continue working on the game , but first before considering that is fixing the pop-ups to a in-game message or dialogue) . 

Edit: The screenshot with the flowchart was the original idea of how many areas I wanted in the game

Hello,

Got rid of the pop-up messages :) if you would like to try again the version is 0.6