I once worked on a story arc for Freichutz where the protagonist never took the seventh shot, and ended up wandering the Earth, Dutchman-style, with the devil constantly trying to get him to pull a trigger ... any trigger ...
The amazing range of scenarios - Chicago to the classic Germany - is a testament to your profound understanding of the relationships between the factions. The game play looks fascinating - I'd LOVE to get a chance to try out the asset tracker and see how the different strategies play out.
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I'd love to - the system is going to take me some thinking, but I like the basic concept a ton. I'm always interested in ways to map things in games that are larger than just "single interaction between individuals/tasks," and are more about push and pull - continuums. Yours seems VERY focused on that - super cool.