Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

I once worked on a story arc for Freichutz where the protagonist never took the seventh shot, and ended up wandering the Earth, Dutchman-style, with the devil constantly trying to get him to pull a trigger ... any trigger ...

The amazing range of scenarios - Chicago to the classic Germany - is a testament to your profound understanding of the relationships between the factions.  The game play looks fascinating - I'd LOVE to get a chance to try out the asset tracker and see how the different strategies play out.

Thanks! If you ever end up running it, let me know how it goes and maybe I can get some more data points for possible updates.

I'd love to - the system is going to take me some thinking, but I like the basic concept a ton.  I'm always interested in ways to map things in games that are larger than just "single interaction between individuals/tasks," and are more about push and pull - continuums.  Yours seems VERY focused on that - super cool.