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(1 edit) (+1)

Seeing how the graphics and music was premade its hard to judge but it did suit the game style pretty well. The thing about 3d games that are all premade though leaves many things feeling lost, a tutorial should have definitely been implemented seeing the time most likely had to create the game. The two sides theme was more of a two route theme. There wasn't any sort of pause menu, the music didn't loop and the level design of the rooms felt pretty random. For the time restraints I can see the concept but it still needs polish to the design.

Thanks for your feedback!
I will continue to work on this)