Good game, here are my thought on it in no order at all:
- The aesthetic is simple, yet good. Great atmosphere. Props to it.
- The font and HUD need some work, however, maybe a super retro textured background styled one would be good? Better than the cyber green one, at least.
- Maybe you don't need the "throw the key at the pad" thingie? Just make it instantly use it when you get close. Also, you can get away with non-colored keys, and just changing the texture of the locks, to preserve the dark feel of the visuals.
- There's not enough to distinguish between walking and sprinting, try to add a sway to the items you're carrying.
- About enemies: stones didn't seem to work, the panting on low health is unnecessary, you need a better "bloody eyes" effect, and checkpoints don't seem functional .
- I understand you might use this for puzzles, but not being able to empty buckets on the floor just feels wrong, try to find a way around that. Creating piles of coal on the floor should be enough.
- This might defeat your vision of the game too, but samey, dark environments like this can be a pain to navigate. Try making a crude map system so people can at least have a chance of not getting lost.
- I think this is a bug: In the coffin room, I only got the puzzle jingle after I snuffed both the statues' coals, and then picked up the coals off one of them and "used" them on the water fountain nearby.
- Really bold use of lighting, I like the extreme darkness and the spots of light guiding you.
- It already has a lot of smart puzzles, which I greatly enjoy.
- Please make sprint a hold instead of a toggle button, or at least make a menu options for it.
- There's some heavy fuckery with the menus in-game, like the settings options still being on the screen after I close the menu.