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A jam submission

Crypt WalkerView game page

First Person Stealth
Submitted by Branno — 2 days, 19 hours before the deadline
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Crypt Walker's itch.io page

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Comments

Submitted

all works pretty well,  u did a good job of cutting down on unnecessary walking

som issues i found:

-if u change the options on the main menu and click save, when u start the game the options will reset to default

- you can exit the settings menu by pressing esc but that wont make the settings menu disappear (pic related) (same thing for the controls menu)

- you can just run ur way around monsters for a long ass time, idk if thats whats intended or not

- i couldnt figure out what to do on the 3rd room, the monster constantly chasing me wasnt helping

Submitted(+1)



Alright got it downloaded! Such a big improvement over the last iteration!! Great job. I had a lot of fun with this, the puzzles you set up are very fun to solve. By reading notes you are given just enough clues to figure it out, well done. Only thing to improve upon would be to have locks automatically open up when you are close to them. Throwing the key inside of the hole feels a bit strange.

Looking forward to seeing this next DD!
Submitted

Hey looking forward to playing this. Maybe I'm just dumb but I don't see the download links on your itch page -- where can I find it?

Developer

I'm a fool. I updated the game to fix a major bug and forget to unselect the 'hidden' flag. The game should be downloadable now.
Thanks for mentioning it.

Submitted

Good game, here are my thought on it in no order at all:

  • The aesthetic is simple, yet good. Great atmosphere. Props to it.
  • The font and HUD need some work, however, maybe a super retro textured background styled one would be good? Better than the cyber green one, at least.
  • Maybe you don't need the "throw the key at the pad" thingie?  Just make it instantly use it when you get close. Also, you can get away with non-colored keys, and just changing the texture of the locks, to preserve the dark feel of the visuals.
  • There's not enough to distinguish between walking and sprinting, try to add a sway to the items you're carrying.
  • About enemies: stones didn't seem to work, the panting on low health is unnecessary, you need a better "bloody eyes" effect, and checkpoints don't seem functional .
  • I understand you might use this for puzzles, but not being able to empty buckets on the floor just feels wrong, try to find a way around that. Creating piles of coal on the floor should be enough.
  • This might defeat your vision of the game too, but samey, dark environments like this can be a pain to navigate. Try making a crude map system so people can at least have a chance of not getting lost.
  • I think this is a bug: In the coffin room, I only got the puzzle jingle after I snuffed both the statues' coals, and then picked up the coals off one of them and "used" them on the water fountain nearby.
  • Really bold use of lighting, I like the extreme darkness and the spots of light guiding you.
  • It already has a lot of smart puzzles, which I greatly enjoy.
  • Please make sprint a hold instead of a toggle button, or at least make a menu options for it.
  • There's some heavy fuckery with the menus in-game, like the settings options still being on the screen after I close the menu.
Developer

Thanks for the feedback and you have provided some great ideas that i will be implementing next build.

I'll look at replicating the bugs as well.

Do you have an example of a hud from another game you think would fit better? 

Submitted

I'm terrible with HUDs, sorry. My game's HUD was a present from a friend. Maybe you can get away with just making it black and white instead of green.