This one was really fun to play, attacks and movement felt pretty smooth, and there was a good variety of enemy types that had their own moveset. I also kinda liked the strategic layer to it where you can pick off smaller groups of enemies by luring them away, made the bigger areas a bit easier. And I also liked the idea of making spears damage multiple enemies and retrievable, but limited in number, also forced to use them with a bit more thought like "Ok if I throw them from this angle then I'll have to circle around this way. If I throw a spear at this enemy now then I don't know how many other enemies I'll piss off just to retrieve it".
I also liked the lore dump for each stage so it felt like a journey, so you picked a pretty apt name for the game. Though I think it might be better to have the first block of text fade in by itself, since I avoided pressing Enter for a bit in case I accidentally skipped a cutscene.
I wasn't crazy about the music but it was fitting sometimes. It seemed oddly chill in the levels themselves, but the lore background music I thought was good.
Great work!