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(+2)

This one was really fun to play, attacks and movement felt pretty smooth, and there was a good variety of enemy types that had their own moveset. I also kinda liked the strategic layer to it where you can pick off smaller groups of enemies by luring them away, made the bigger areas a bit easier. And I also liked the idea of making spears damage multiple enemies and retrievable, but limited in number, also forced to use them with a bit more thought like "Ok if I throw them from this angle then I'll have to circle around this way. If I throw a spear at this enemy now then I don't know how many other enemies I'll piss off just to retrieve it".

I also liked the lore dump for each stage so it felt like a journey, so you picked a pretty apt name for the game. Though I think it might be better to have the first block of text fade in by itself, since I avoided pressing Enter for a bit in case I accidentally skipped a cutscene.

I wasn't crazy about the music but it was fitting sometimes. It seemed oddly chill in the levels themselves, but the lore background music I thought was good.

Great work!

Omg I really appreciate your review. It was a ton of work and I'm so glad you enjoyed it. 

It's funny though, one of my friends told me the exact same thing about the text fade a couple of hours before the deadline but I decided it wasn't worth taking those 5 extra minutes to make the first one auto-fade in with the deadline so close. I now realize he was completely right XD. Dw about the music though. It was just some free tracks I got off the Unity Asset Store so they're definitely not the best fit for the game.

Again though, thanks for playing!