Day 7:
It’s been a week since I started working on my first game.
Progress so far:
I came out a figure
I added things
Gravity change
Change plans
Purpose?
Enemies - i add only one and a half: spicks and spikroll?
platform
There are many more things I want to add, but I do not know if I had the time or knowledge enough to do this.
What I did today is that it initially added additional commands: climbing, stopping, changing direction and total control.
I then re-edited the climb function, and now it does "more" better.
And finally I did help with commands on each control panel, and this is the end result:
I would love your opinion on that.
Now, it remains to add more interactions (I do not plan much) and finally do "levels"
It seemed strange and interesting to me, with many changes in design. But mostly I learned how to work with Godot for the first time.
My writing is still cumbersome and I came out like a maze to understand why I made a mistake. This is what sometimes followed me in a few things: about the little mistakes.
I hope it came out well and came out well soon.