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(+1)

Day... uh, like, 8?

Phew, okay, life got really busy, but now I'm a bit more settled. I'm going to post a quick morning update before I have to head out, but I've *nearly* finished the basics of the dialogue system. I figured out why the dialogue manager was skipping over the sentences: basically, I think I'd doubled up on too many 'if' statements and created a kind of feedback loop which automated Unity running through the sentences until it hit a choice-barrier... I think! Anyway, whatever I changed worked, and here we are:


The last thing left is that the choice buttons: I couldn't understand why only one choice seemed to load out of each set. However, after looking in the inspector while the game was running, it turns out all the choices are loading in (yay!), but the buttons sit on top of each other and hide everything beneath the top one (boo). (Here's what it looks like when you set the 'top' choice to inactive - it completely covers the choice beneath it!)


So, figuring out how to offset the choices so that they all appear in a little textbox, or at least spread out so you can see all of them, is today's task! After that, I can start filling in the game properly, and we're on the home stretch.