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Is this what they call a feedback loop?
I'm under the impression it's filled to the brim with references, of course if I knew most of them I wouldn't even write that. Lovely infodumping indeed.

I haven't got much to say about this game, except... what exactly is the full game? Will it be the biggest infodump ever or does it have action in it?

I included this game in my Jam showcase video, though again there's not much for me to do in there. But the game's slow tempo is a vibe though.
https://youtu.be/DgMV-QbPx7g?t=4791

(+1)

Yup there's an absolute boatload of references in here! A bunch of them are pretty obscure, but some are pretty obvious

(copied from my response to create2019) The full game intends to have Buront go and find items and talk to other residents of Gensokyo, and he'll be able to help them with errands in exchange for more items, and he'll be able to craft some things too, and both help make the summer festival as much of a banger as possible and also get more stuff to talk to Rinnosuke about. The item infodump system is going to be more choice-based conversation style than the format of the discussion for items within Kourindo, and I'm considering giving it a sort of points-based system where your responses add to a point total that determines an ending
So no action necessarily (heaven knows YAIN taught me I'm no good at combat systems), so definitely leaning towards the biggest infodump ever. I'll probably put some puzzles in there too because why not

Thanks for including my game in your video! It makes me very happy to see