it honestly plays more like a puzzler platformer for me at least because you have to get the placement right for the stuff to get the dude. I think the game could really use a reset level button for when you realize your stuff didn't get him. and the timer makes, the kinda unforgiving platforming, and the limited stuff to put down doesn't really make it feel like a defense game which is what i thought it was going to be a reimaging of that said thats not a bad thing because that might not be what you were going for. it feels like im more raceing to answer a puzzle that is very rigid and hard to read. for example sometimes it seemed like the canon did 1 heart other it did 3/4ths. I really like the chill music and the art and sound effects are super adorable :D