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(+1)

In Godot you can just add some TouchScreenButton, bind them to the functions you already have for throwing the donuts, set them to “only display on mobile”, and generate a keystore using the keytool command, and include the .jks file into android export screen under Godot, and export as a Release build. You’ll also need to install adb.

Having a keystore set up and the game exported as release, you’re allowed to post the apk anywhere you want(even if you don’t have or don’t want to pay google developer license)

I don’t know about exporting for IOS

exporting to android is a bit of a pain even in Godot it's doesn't work half of the time, i had exporter to android multiple times but to this day i still have it causing me headaches.

For some reason it has never failed me, every time I tried to export to android on Godot it worked like a charm. Maybe it’s related to some specific builds of Godot, or maybe something related to your android-dev environment?

Does it happen to you only in Godot, or also other game engines? Did you try Android Studio and it successfully builds/installs apks from your environment?

Did you setup ADB path, keystore files (for both release and debug), and jarsigner?

all of those are set up for a while now, i haven't change a setting build my apk files now fail to install on mobile, even tho they worked lik a carm the dozens of times i tried to export them before, well i will probably figure out what is going on sooner or later

(+1)

I just tested with the game I submitted to this jam, in about 2 ~ 5 minutes I included a TouchScreenButton for each screen (3 buttons total), exported an apk and installed on my device, it’s working flawlessly as the images below:

Title Screen:

Game by itself:

Game Over: