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(+1)

first of all THANK YOU! - for binding jump and attack on mouse buttons, such a small thing and almost noone does it. One notion though, i think jump on right button and attack on left would work better.

Game aesthetics felt well put together but levels themselves were imbalanced, trough all 3 levels there was only 2 places where i had to stop and kill enemies, ran trough them very fast - well placed enemies that block the way would solve that. Controls were quite clunky. Skeletons felt and looked like after a while they would ressurect (just gamer gut) and when they didn't it felt off (almost dissapointing) for me.  There's a fine line between hard boss and frustrating boss and this one was definitely the latter - didn't enjoyed bossfight at all. 

All in all game felt like more or less well put together even if it felt rubberbanded here and there at times - good job with that. 

Thank you for playing! And thanks for the feedback.

Yeah, I worked as much as I can on level design but in the end there's plenty of spots you can just avoid enemies instead of fighting.

And I will remember to switch around the mouse controls: one of my first times applying them but I'm glad they are appreciated!

Thank you again for letting me know what could be improved, I appreciate it. And thanks for playing, again!