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As others have said, the game looks great, but there's absolutely no way the vast majority of players are going to understand what's happening. The fact that you have to go into a separate instructions page to understand the conversation topics is just immediately going to ruin the game for the vast majority of players. This game could've really benefited from some basic text bubbles, as opposed to just little pictures. The reason picture bubbles work in games like The Sims is that the player still generally knows what's going on, since they directly command the action. They're just like little side notifications to help alert the player. But in this, the core content is experiencing the "conversations", yet it's impossible to understand without studying all the symbols in the instructions.

By the end of the second day we knew that there would be a problem with teaching players the meaning of pictures. But there was no time left by then, so we just relied on our visuals and overall funny atmosphere to do the job. We highlighted the instructions menu as important, but yes, I agree that almost nobody is able to remember the pictures and understand the rules right away. So the hope was that visuals and audio would keep the player engaged and interested so he will look up the instructions again and understand how to play.