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By the end of the second day we knew that there would be a problem with teaching players the meaning of pictures. But there was no time left by then, so we just relied on our visuals and overall funny atmosphere to do the job. We highlighted the instructions menu as important, but yes, I agree that almost nobody is able to remember the pictures and understand the rules right away. So the hope was that visuals and audio would keep the player engaged and interested so he will look up the instructions again and understand how to play.