For the Last time, Sir. Please check out my new output.
Thanks.
You mean this one? https://burakaltr.itch.io/the-number-game-4-by-4 The game page looks fine, that's all I can say.
Edit: and yes, the 3x3 version can be downloaded and runs just fine, too, but I could swear we've already discussed this months ago. In fact, we had a conversation about it in the game comments.
Sure Sir, you had criricized my embryonic games. You pleaded i make them clickable and graphicized.
I sure did that Sir. Please check these two Sir, please :)
https://burakaltr.itch.io/every-picture-tells-a-story-3-by-3
https://burakaltr.itch.io/every-picture-4-by-4-clickable
Thanks very much in advance.
So please bear with the Flickering. I know it is a no no in the game community to have defects in your game, but Java renders some limited resources.
When i tried to do it in one JFrame all weirdness happened from switching squares to unsteady behavior.
So apart from the Flickering, do you like the design, the idea of a timer and a visual guide?
I know it has been done before. I just tried to rewrite it in Java.
Have a Nice Day. Mr.
That is the only language i can say i know apart from the old Fortran77.
Java as a GUI featuring language and its ability to make objects and then even return objects back from a method, just amazes me.
How i see is you define your own objects to meet your needs...
Are there any platforms, you might suggest i try & learn.
I know i am no Carmack, and will not go near to making an Engine.
Thank you for your interest.
PS: Java did another strange thing before: it did not accept dot notation but comma notation in the input of doubles.
Also when it is Strings, and you do reference a String in a method. It remains unchanged when bacj from the method.
I cannot say deficiencies as i am a mere programmer. But Java has some let downs. I know...