Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Just checked out your game.

The Windows version got stuck for me before it would show the credits (just played the music and displayed the background). The web build worked just fine, and I played it (apparently it's up to date).

It's a nice little time killer but gets a bit repetitive over time.

Haven't played the previous version but I think the movement needs a bit more work. I didn't like the pause after moving one step, it's a bit frustrating. Perhaps you could check if a key was pressed while the animation is playing and set a flag so that the character moves right after the current animation cycle finishes. If it's meant to be this way, I think you could animate it a bit more so it feels like something going on rather than just a pause. Just a suggestion though.

The spawning system seems to make sense, it allowed me to maneuver and felt fair. I liked the music too, nice and calm.

I playtested all of my versions and every windows version was playeble for me.

Also the newest browser and the newest windows version are the same except for one bool that tells the game if is for winodws or webgl.


I had to limit the movement because if i made the player move freely than you could easily dodge every falling guy because there is enough space in between them.But i made the cooldown pretty small so if you press the keys fast enough you wont notice how slow it is.


But thanks for playing it and the long comment :)