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I'm glad you enjoy it! Hmm, if you don't mind me asking, I would love to discuss what sort of "middle ground" ideas you think might be best for me to try then! I could certainly try making three difficulty levels in future games then, as MM:NUT is a bit far into development now for me to go through and update things for a third difficulty level :P

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Hmm, so Normal difficulties enemy numbers with Hard modes lack if healing after battles then? That could work for a new Normal difficulty in future games!
I was thinking of doing it like in my previous game Agents of P.O.R.N., where only your HP got restored after battles, but your idea might be more fun for people to enjoy, while also offering a bit of a challenge! :D