Deleted post
Viewing post in Makoto Mini: Never Underestimate Tentacles comments
Hmm, so Normal difficulties enemy numbers with Hard modes lack if healing after battles then? That could work for a new Normal difficulty in future games!
I was thinking of doing it like in my previous game Agents of P.O.R.N., where only your HP got restored after battles, but your idea might be more fun for people to enjoy, while also offering a bit of a challenge! :D