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I was able to make it a LOT further along this time, but for some reason talking to the bartender in the guild hall about his quest information softlocks the game. Black knight went down MUCH quicker since I was able to level up the crew and buy new gear.

If there's more content in this current release, please let me know once a fix is up for this so I can go do that quest. I like what I'm seeing and I feel that this has some good potential, I just want to see everything there is to see in it.

That all fully polished stuff I am afraid. I'll take a look at the barkeeper soft lock.
if you haven't explored it yet there is starting of dungeon if climb toward the mountain. (two rooms with bad lighting and new bad guys that are harder to kill).
Dungeon been papered out but not fully constructed and it will probably get done for version 0.0.2; some time after the unity summer sale.

At last, I have made a gameplay video for your observation.

Thanks for the video, I watched it and I'll watch it again once I'm mental back into the project.  The lute showing up with great sword is a simple bug fix that I'll look into for the next build.
If you really think the game has potential I can defiantly put more effort into it  and spend some money on unity assets to make the world pop more.

Thanks for your support