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I loved the take on the detective game! I think it could've been clearer whether or not characters were following chronological motions, but still a fun idea in general. Also, having locks on dialogue for saying certain things to them was also a really lovely idea

My main issue with the game comes with the graphics. The 2D art, while sketchy, was well executed and was a great first introduction to the game. However, I don't think there was enough time for the 3D models to make those look as appealing. The juxtaposition between the paper cut-out style of the characters in the poorly lit and overly detailed background did not come together cohesively. Something like Patch Quest would've been a great example for how i'd suggest you compliment the overworld character models. Between the portraits, the paper cut out OW characters, and the hyperrealistic background it unfortunately took away from the gameplay 

This was a larger team and the UI and overall take on the theme was well done. I'm excited to see more from your group in the future