Yes. As far as I know, making an AI is a lot more attainable than setting up a server and having online play. Right now, anyway
sehvt_spring
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edit: no longer looking for now, i'll update this later when I am again :)
Hey y'all. I've been in development with a physical dinosaur card trading card game that is now pretty solid with its gameplay loop, but that I've now realized must become a digital product if it's ever going to see commercial success. Seeing as I made it in the first place because I had no coding experience, this is quite frustrating. Anyways, this is probably going to need to be a group effort (musicians, UI artists, etc.), but right now I'd love to talk and work with a coder so we can talk about how to make this into a game proper and what the limitations are. Most of the work will be in the process of making everything digital. Which, once we have something to put them on to, won't be so difficult. I'm regularly playtesting to check out any balance issues and everyone who's played it so far has thought it was pretty fun. Please reach out here or friend me on discord #spring6660
Pixel artist with experience beyond jams, but for jams those are featured in my profile. Previously I've only worked on weekend or so long jams, but this seems fun. Looking for preferably a team of 3-5 with the other skills needed for the jam. Though I do other mediums (except 3D), pixel art is my main one (more efficient too). I'm also a decent writer and have constructive criticism skills which is pretty vital in my experience. Lmk if anyone's interested in teaming up :)
This was a great idea! I think execution could've been a little bit better, such as being able to see the effects that each action would do, or even actually go through time and change activities as time goes on. Following a model closer to Bitlife i believe would've been advantageous as the game was a little difficult to keep up with
I loved the take on the detective game! I think it could've been clearer whether or not characters were following chronological motions, but still a fun idea in general. Also, having locks on dialogue for saying certain things to them was also a really lovely idea
My main issue with the game comes with the graphics. The 2D art, while sketchy, was well executed and was a great first introduction to the game. However, I don't think there was enough time for the 3D models to make those look as appealing. The juxtaposition between the paper cut-out style of the characters in the poorly lit and overly detailed background did not come together cohesively. Something like Patch Quest would've been a great example for how i'd suggest you compliment the overworld character models. Between the portraits, the paper cut out OW characters, and the hyperrealistic background it unfortunately took away from the gameplay
This was a larger team and the UI and overall take on the theme was well done. I'm excited to see more from your group in the future
The physics mechanics seem a bit too haphazard in this, I think understanding what the front and the back of the car is would help with this a little as well. I would have appreciated more background to the game as well rather than "car with a weapon attached" (ex; why is the car battling, what are they facing against, etc etc), but the concept was interesting and well executed. Surprisingly fun and deceptively difficult