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(1 edit) (+1)

Thanks for your feedback! Haha, I didn't think there were jump scares in the game. Initially I had the music looping and playing right from the start, but then i figured out how to trigger this static camera shot and thought why not let the music start from there, too. I want to work more on the overall sound and camera design. I had no time for footsteps, am not really happy with the middle jingly part of the music and hoped to be able to fade it out before, and would have liked to trigger some other sound loops somewhere in the game where it makes sense. I'm a little on the fence with the controls and camera, part of me likes that it's a bit out of control. My aim was a Silent Hill 2 camera, where James is off-center and you can trigger a wider shot but James might take a while to get back into the picture and "catch-up" to what the camera is doing. I also want to put more tilted angle static or tracking shots into it. One thing I have in mind particularly is a wide overhead shot when getting to the crossroads, so you can see there are multiple directions/paths from there, but I just ran out of time in the end and was happy that nothing really breaks the game. I'll keep working on it and keep you updated!