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There were a few issues with the game:

  1. At first I could not move the bubbe around, after reloading the game a few times it work. Sometimes Unity WEBGL can be like that. 
  2. Picking up objects worked great and appeared visually nice in the bubble.
  3. I noticed hitting the floor, walls or ceiling cause the bubble to return to the starting position, maybe it could be nice to visually show that this is danger and could be avoided with spikes, this tells the player, oh thats danger.
  4. I had a lot or Errors which stopped my progress, this seems to be when there is an error in the game, such a missing elements being called that cant be found. I restarted the game several times despite this trying lots of different things.

Overall, this looks like a first attempt at creating something & learning new things. You did great and with a few things changed this would stand up much better in terms of playability. Keep up the great work and dont get discouraged :)

Thanks for the constructive feedback! 


For point 3: That's one of those things I should have addressed. I used the time crunch as an excuse to ignore it instead of addressing it and using it as an inspiration. I could have used the drop-mechanic-idea to save the coins from the spikes for example.

For Point 4: I NEED to LEARN to test in WebGL more often, I didn't bother testing until I posted. I kept playing and testing in Play Mode. 

And overall, I need to learn to be even more flexible with my game. I was worried about trying to keep to my original idea I drew up Thursday/Friday. I got stuck in that idea instead of just making due with what I had.