Nice prototype. For some reason, when you use the slime, the game crashes.
I would be very happy if you would play my game.
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #100 | 2.545 | 2.545 |
Concept | #125 | 2.455 | 2.455 |
Presentation | #129 | 2.182 | 2.182 |
Overall | #130 | 2.227 | 2.227 |
Enjoyment | #145 | 1.727 | 1.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
The bubble is you! There is a limited amount of bubbles you can spawn.
Cookies eaten
If counting Whiskey, a half a bottle
How was your experience with Mini Jam?
It was good, I learned a lot. My game is terrible, but the experience was good.
Solid start! I love the concept and look forward to seeing how you progress in the future. Keep workin at it!
Solid shot at this game. The point of a jam for sure is to learn and test what you know. Experiment and all that jazz. It looks to me like it went well.
there are several issues in this game, for example, there are many errors and at first I didn't know what to do in this game, maybe a tutorial would be very helpful.
but overall it's a good concept and keep it up.
An interesting concept that has a good amount of potential.
Shame you weren't able to get a game with the mechanics fully working. The idea was really there, and it visually looks great! The SFX are a bit loud, and the aim is difficult to find, but thats to be expected.
A great prototype at the very least!
There were a few issues with the game:
Overall, this looks like a first attempt at creating something & learning new things. You did great and with a few things changed this would stand up much better in terms of playability. Keep up the great work and dont get discouraged :)
Thanks for the constructive feedback!
For point 3: That's one of those things I should have addressed. I used the time crunch as an excuse to ignore it instead of addressing it and using it as an inspiration. I could have used the drop-mechanic-idea to save the coins from the spikes for example.
For Point 4: I NEED to LEARN to test in WebGL more often, I didn't bother testing until I posted. I kept playing and testing in Play Mode.
And overall, I need to learn to be even more flexible with my game. I was worried about trying to keep to my original idea I drew up Thursday/Friday. I got stuck in that idea instead of just making due with what I had.
I would really like to write something positive about this game... Yup, it's quite terrible.
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