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This has Kid Icarus vibes written all over it, and I love it. These levels are thoughtfully designed around the character's inability to progress downwards from the camera's current point. Mixed with more physics-oriented platforming and the arrow properties, I like the direction this took. The colors are somewhere between game boy and NES, and the scan line filter works really well here. Well done and conglaturation!

Thanks for the nice words! The week before the jam started, I was rewatching old let's play's of Uprising and listening to the soundtrack on repeat (God, I would sell my soul for a new game in the series). I got the idea to do a Kid Icarus-like for this jam and everything just kinda fell into place. I even broke out my 3DS to play through the original again on virtual console for reference.