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(+1)

I like the concept of a time travel escape room. The mix of point-and-click adventure and irl escape room sensibilities to the puzzle is pretty good.

Unfortunately I hit a snag, possibly a bug? Where after I had all the potions on the rack there was nothing else I could do to interact with them, and the sewer grating kept popping up when I tried.

Actually, it shouldn't do something. It simply gives you the order in which you need to click the buttons of the dude in the corner. I should have given a hint after finishing the potion rack though(I really lost track of "how possible is something to solve" after solving the puzzles over and over again for game testing).
Thank you for the nice critiques it really helps me to learn.



(+1)

Ah, yeah, that kind of thing is hard to gauge without playtesting because you just get used to how it all is. Now that I know that I'll try to come back and finish it later when I have time. I'm trying to get to as many jam games as I can right now.