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A jam submission

Escape One RoomView game page

Submitted by Elarcana — 7 hours, 37 minutes before the deadline
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Escape One Room's itch.io page

Results

CriteriaRankScore*Raw Score
Immersion (Gameplay & Storytelling Engagement)#543.2943.294
Relevance (Creative Expression of Theme)#753.4713.471
Overall#783.2653.265
Aesthetic Flair (Graphics & Sound Presentation)#843.4713.471
Technical Excellence (Design & Engineering)#1102.8242.824

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Made by One or Two People

yes this was made by just me / us

All Original Content

yes everything was made during the jam

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Comments

Submitted(+1)

Congrats on your first game jam entry! You did more than well I would say. Really nice little point and click like game with really sweet background music and cool puzzling! I am sure you are well aware of what could be better technically, so will leave that. One thing I would love to see, is some more of the background story, as you have set pretty nice atmosphere with the time machine, potions and such, and I would love to know mooore :) But I know that it even could have been in the plan, but the time constrains are not forgiving. Really great job done overall and I hope to see some more games from you in the future :)

Submitted(+1)

This was a pretty solid entry, especially considering that it’s your first game jam! What a way to start!

The game was fun, short, and sweet. Really liked some of the mechanics that you had. It took me a while to know how to repair the machine, though (Mostly because I couldn’t find where the missing part was), but once I did it, everything went smoothly.

You could improve the way texts are being shown as well. As of now, they’re a little bit slow, and you can’t seem to skip the animations, as another comment mentioned, so that can be a little furstrating.

But overall, really nice job!

Submitted(+1)

For being your first game this was definitely well put together. I didn't see that the chest needed a code instead of a key, but I managed to beat it without that. The only thing that really bugged me is that clicking skips the text that is currently being written out instead of showing it all, so you have to wait for it to slowly type out. Overall though it was short but fun.

Developer

Thank you. It's a great idea to have the text displayed completely by clicking on "skip" the first time.

Submitted(+1)

Excellent Work, Love the artwork and the puzzle. 

Submitted(+1)

Great interpretation of the theme! Felt very satisfying discovering all the answers and piecing together the clues!

Submitted(+1)

Really cool. I like such point and click quests. Very nice idea with time travel :)

Submitted(+1)

the art is very nice and smooth, the idea is simple but fun, a good game.

Submitted(+1)

Thought this was really excellent! The small puzzles were fun to solve, the art and music were really pleasing and it was a joy to play. Great job!

Submitted(+1)

Great game loved playing through it.

(+1)

Loved the game. Really liked the music and the puzzle aspects of it. Congrats

Although it was a bit buggy, but I read it was your first game, so congrats

Developer(+1)

Thank you so much. Yes, it was my very first game. Before that, I was only copying tutorials on certain aspects like how to create dialogues.

But don’t worry mate, the game was pretty good and interesting

Submitted(+1)

Super cool game! Loved the execution. It was fun, the art design was nice and music very fitting.

Congrats! This game is great! 

Submitted(+1)

I like the concept of a time travel escape room. The mix of point-and-click adventure and irl escape room sensibilities to the puzzle is pretty good.

Unfortunately I hit a snag, possibly a bug? Where after I had all the potions on the rack there was nothing else I could do to interact with them, and the sewer grating kept popping up when I tried.

Developer

Actually, it shouldn't do something. It simply gives you the order in which you need to click the buttons of the dude in the corner. I should have given a hint after finishing the potion rack though(I really lost track of "how possible is something to solve" after solving the puzzles over and over again for game testing).
Thank you for the nice critiques it really helps me to learn.



Submitted(+1)

Ah, yeah, that kind of thing is hard to gauge without playtesting because you just get used to how it all is. Now that I know that I'll try to come back and finish it later when I have time. I'm trying to get to as many jam games as I can right now.