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The concept is original, but the gameplay feels a bit dull, adding a bit more juice and fast paced action would have made this game amazing. I also noticed that rotating the room is a little buggy, and you sometimes fall out of the world, so that was a bit of a weird experience for me.

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Thank you very much for the feedback! I definitely agree with your points. I attempted adding more enjoyable bits to the game-play with the mid-game power ups.

The room rotation bug is one of the major hotfixes I've got in mind when I return to the game, but I spent too much time trying to fix it during the jam so I implemented a small workaround.

Thanks again and good luck!

One suggestion I have that would most likely heavily simplify your code is to just simply rotate the camera, instead of everything within the room, but I'm not sure how you're doing it already so your way could be simpler.

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Oh, that's a cool idea! The code isn't too complicated at the moment. I think the issue lies more in some collision shenanigans. Either way at some point I'll make the whole project public on github if anyone wants to check it out.