ahh yeah, in retrospect I was trying to create a milieu but I may add a skip cutscene button after the jam or at least super skip forward, but then I feel the player lacks the framing as to why the game is why it is.... another option is to just cut the dialogue down to 2 frames instead of 7. And yeah totally! I would have loved to do at least 1 more crate type so there's like incremental mechanic learning a la cut the rope or similar games, but I just got tired lol, Thank you so much for your input :)