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ahh yeah, in retrospect I was trying to create a milieu but I may add a skip cutscene button after the jam or at least super skip forward, but then I feel the player lacks the framing as to why the game is why it is.... another option is to just cut the dialogue down to 2 frames instead of 7. And yeah totally! I would have loved to do at least 1 more crate type so there's like incremental mechanic learning a la cut the rope or similar games, but I just got tired lol, Thank you so much for your input :)

(+1)

Ah that explains it. As soon as you present the stages the milieu feel kind of fades away though. On the intro, part of why it felt so long is because the letters appear too slowly. The typing effect is cool don't get me wrong, but I could read faster than it was written. 

definitely  definitely. some parameter tuning to be done later ;)