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(1 edit) (+1)

I  can see what you're going for and with some more polish, level design, and   AI logic    it could be fun!

 The time manipulation was fun to use and even though we are trying not to use too much of it it'd be nice to have them at least recharge if the levels get more complex. The jump is a little comical, but  I can understand wanting to jump out of the guard's view and why you counted that against a run.  Maybe you could make being caught by the guards end a run, but then allow for  rechargeable time powers instead?

Anyhow, keep it up!

(+1)

Yeah level design is my absolute worst ability, but I really like the idea of recharging the powers, whether that be through certain points throughout the levels or perhaps safe zones. The jump was intended to aid in exploring the upper parts of the level but I understand what you're saying. Thank you for playing, rating and commenting on my game though, was really fun for a first game jam.