I can see what you're going for and with some more polish, level design, and AI logic it could be fun!
The time manipulation was fun to use and even though we are trying not to use too much of it it'd be nice to have them at least recharge if the levels get more complex. The jump is a little comical, but I can understand wanting to jump out of the guard's view and why you counted that against a run. Maybe you could make being caught by the guards end a run, but then allow for rechargeable time powers instead?
Anyhow, keep it up!