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Hey Looking Prism Team, I just tried this game, sorry to ask, but, was it submited to the correct Game Jam? I feel it doesn't comply with the Retrograde expectations.

I think a game boy/nes wouldn't run a game like this. As an FPS, I found the controls very confusing, the A and D buttons make you look right and left, you don't have the option to strafe, and the mouse is locked up on Y axis, making it have the same effect as A and D.

Another aspect: I can't understand what this game is for, I couldn't understand the objectives or what I'm doing. I'll not comment about audio and music because there's pratically nothing to listen here.

I think this is a good start for an FPS game, and I hope you continue to work hard on this proejct and present it on a Jam that's expecting it. 

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Hey joaoppar, I played PC via MS-DOS in the nineties. It was a real game console for me as a child. Since in the rules of the contests, the date is indicated - 1991. I liked the idea to create a game that could be released this year. I tried to make the 3D graphics and controls authentic and kind of experimental.

The project has a progression and ending, if people did not like the game design, then this is my mistake.

Nevertheless, thanks for looking at my project.

(+1)

Mouse behavior and strafing in this game are actually 100% consistent with vanilla Doom / Wolf3D, which I believe was the authors' intention here. PC games of the era often used tank controls, with strafing either unavailable or placed on separate keys/modifiers.