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The concept is cool, I think a little more time for the execution is what you needed.
I read that this was your first gamejam, congratulations on finishing your first one!
Liked the jumpheight because it is out of the ordinary. 

Some tips that might aid you in future gamejams;

-The hallways are very narrow (which I get is part of the stealth part)
It makes you feel locked up as a player. The fear to be spotted is stronger if it's less enemies with more vision for example.

-Colors are your friend, I can't make textures so I just use flat colors.
I think you did the same with your platforms. Try to use different colors for different purposes. E.g. make your jumping platforms a different color than the walls. 

Anyhow, I hope you feel encouraged to participate in more jams and had a ton of fun.
Well done!

Yeah I was rushing like mad the last day so you've seen right through me, and thank you for the nice advice and comments and of course thanks for taking the time to play and rate it. The idea for the same colour on the platforms was so you could "discover" it and try again knowing more info, but I will try your approach in my next update to see how that works out. And yeah I think I was so focused on ensuring it was hard for the player to remain undetected that I ignored the fear side of it, thank you for the info though, its much appreciated.