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LooseDevGoose

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A member registered Dec 03, 2020 · View creator page →

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(1 edit)

Hi Vykri,

Thanks for playing, watched your stream!
As for the first puzzle room; you bring blocks from the previous room which you are not supposed to do.
I did make a fix for that but I removed it later on as the results would confuse the playtesters.
You can solve the puzzle without bringing along the blocks from the previous room which does make it necessary to solve the puzzle.
In the end I made the choice that I would remove the mechanic that stops you from doing so, as to not be disruptive. 

It's kind of the same with the 3rd level where you stack the blocks to get the speaker. Playtesters were having a hard time with this so I added in an extra block. That being said you can utilize that extra block to climb the wall without doing all the puzzles if you are an experienced gamer easily.

Happy you finished it though, really liked your game too!

Thank you very much for your kind words! I can see what you mean with the resemblance, but I promise it was not a stolen idea ;).
The footstep audio is a returning feedback comment, I will keep this in mind for future games!

The concept is cool, I think a little more time for the execution is what you needed.
I read that this was your first gamejam, congratulations on finishing your first one!
Liked the jumpheight because it is out of the ordinary. 

Some tips that might aid you in future gamejams;

-The hallways are very narrow (which I get is part of the stealth part)
It makes you feel locked up as a player. The fear to be spotted is stronger if it's less enemies with more vision for example.

-Colors are your friend, I can't make textures so I just use flat colors.
I think you did the same with your platforms. Try to use different colors for different purposes. E.g. make your jumping platforms a different color than the walls. 

Anyhow, I hope you feel encouraged to participate in more jams and had a ton of fun.
Well done!

Thanks for playing! :)

Ah yes, just figured out the second button on level 2 is not a button that you need to keep pressed.. explains my struggle :')

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Thanks for your kind words Chipi, appreciate it <3

Really well programmed, I think it works flawless.
Impressed with the solution to the theme; and even more how you executed it. 
My stupid ass got stuck on lvl1 but I will give it another go later :).

I was afraid I was a bit too harsh, glad you received it well. Like I said, very well done; be proud of your project!

Thank you very much for you kind words!

Thank you c:

Thanks for the feeback! In a test-run somebody also mentioned the walking sound and I lowered the quite a bit already. Will make sure I pay more attention to that in a next jam :). 

Worked nicely, had fun doing the run. I believe you guys were late joiners (correct?). Well done!

Yes, I was!

Yuval, you were a great sport during the development phase of this time Jam. Your game honestly came out really good, the mechanics work well and clearly you put effort in makeing everything look nice. There is plenty of levels and the gameplay is rather challenging (but in a fair way).

Well done!

Think you are really creative and well done on the art and audio you created. I see that you made all this on your own which is quite a feat.

(1 edit)

Like the idea, I think the music and atmosphere are great together.
I think the theme of time is well executed, and you should be proud of your project :)!


Things that made me lower the score a little;
-the forward/backward sound is quite disruptive and loud (a change in tone for forward/backward would have made a nice addition too!)
-5 seconds is quite some time to wait everytime and grows frustration (atleast for me)
-The dynamic blocks blend in too much with the background

Loved this concept, I think you executed your idea great. Fits the theme well, well done!

Fun game, well done :)

Hey Alice,

Well done on the aesthetics and music, you should be proud :).

Charlie,

Loved your game, well done.
Gives me real rogue like vibes :)

Thanks for uploading it!

Really like the aesthetic on this, well done! :)

Hi Digaly,

Seems you got it working nice and smooth! Well done on your game man! The music is great!

Well done on your game Hyper, thought the ice slide mechanic was pretty clever!