Hi Vykri,
Thanks for playing, watched your stream!
As for the first puzzle room; you bring blocks from the previous room which you are not supposed to do.
I did make a fix for that but I removed it later on as the results would confuse the playtesters.
You can solve the puzzle without bringing along the blocks from the previous room which does make it necessary to solve the puzzle.
In the end I made the choice that I would remove the mechanic that stops you from doing so, as to not be disruptive.
It's kind of the same with the 3rd level where you stack the blocks to get the speaker. Playtesters were having a hard time with this so I added in an extra block. That being said you can utilize that extra block to climb the wall without doing all the puzzles if you are an experienced gamer easily.
Happy you finished it though, really liked your game too!
LooseDevGoose
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The concept is cool, I think a little more time for the execution is what you needed.
I read that this was your first gamejam, congratulations on finishing your first one!
Liked the jumpheight because it is out of the ordinary.
Some tips that might aid you in future gamejams;
-The hallways are very narrow (which I get is part of the stealth part)
It makes you feel locked up as a player. The fear to be spotted is stronger if it's less enemies with more vision for example.
-Colors are your friend, I can't make textures so I just use flat colors.
I think you did the same with your platforms. Try to use different colors for different purposes. E.g. make your jumping platforms a different color than the walls.
Anyhow, I hope you feel encouraged to participate in more jams and had a ton of fun.
Well done!
Like the idea, I think the music and atmosphere are great together.
I think the theme of time is well executed, and you should be proud of your project :)!
Things that made me lower the score a little;
-the forward/backward sound is quite disruptive and loud (a change in tone for forward/backward would have made a nice addition too!)
-5 seconds is quite some time to wait everytime and grows frustration (atleast for me)
-The dynamic blocks blend in too much with the background