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My main issue is that it was quite hard to read, and for a visual novel that's pretty important.

Even though there's a black drop-shadow on the text, the actual text is white, and it's in a light grey box with a generally white/light background.

If you'd had the dialogue box a dark grey, the white text would have stood out better

(+1)

thank you for your insight! i agree with what you said about text (it looks fine when enlarging the emulator's screen, though), which is why i already have plans for remaking everything related to text output for the post-jam release when i find some free time to work on that.