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(1 edit)

Really cool! I loved the menu, music, art, & the way more mechanics are introduced as you continue playing. The menu had a great polish and the art is friendly and adorable. The music has those good vibes and I enjoyed listening to it. The little monster that gives you abilities was really cool the first time I discovered it because I wasn't expecting it. It was just the kind of thing to keep the player interested in exploring. The movement was all good until I got to areas with roofs, then the physics became wacky. The staircases with ceilings right above them caused issues for me because I would get stuck and I'd have to use an ability or start pressing a bunch of keys to get out. This also made things a bit difficult when I am in a rush to get to a platform really far away but I keep getting stuck. A suggestion would be to make the bar for stopping time last longer, or adjusting the physics! Also, the "sticky situation" gem (I think that's what it was called?), I got to it by using my 'Q' ability to glitch into the ground until I got to the gem. I'm not sure if that's how you're supposed to get it but I had a difficult time figuring out another way to get past the spikes. Overall, I enjoyed my time playing and you added quite a bit of content, even different characters and difficulties (I played on normal & I found all of the gems). It also looks like you made this game without a game engine, impressive!

(+1)

Thanks for your comment thederpderp I'm happy you enjoyed such a scrabbled together game I understand that some bits were untested and made it hard but thank you for still playing. I did use a game engine though.

Oh, my bad!