Given that it's coming from you, the comment 'very nice 3D engine' is certainly high praise. Thanks for that! I had to make a lot of concessions to get acceptable performance on the GBA and I think there is more to go, but I found it surprising how few first person dungeon crawlers were on the GBA (especially given how big the genre became on DS later), so I wanted to do something along those lines.
- Yep, this was a fairly simple bug, but it was introduced by changes made in the last ten minutes of the jam, so unfortunately it ended up getting in.
- Enemies randomly drop one of two types of collectibles (equipment and spirit crystals - equipment for providing more damage / defense, spirit crystals for raising your stats and giving access to more spells), but there is only a 10% chance. This will be increased, especially for early foes.
- The first boss has an overly high Magic stat due to an oversight when throwing numbers into a spreadsheet =P Also being corrected.
- A total lack of levelling in the game is a conscious design choice - I wanted to make it entirely based on the spirit crystals. Unfortunately it means that when a tough battle ends and you get nothing from it, there was absolutely no benefit to you and that can be a pretty bad feeling. I would like to fix that somehow...
Thanks. I'm pretty happy with it overall, and I have short, medium and long term plans for the game (long term plans really being my original plans, which were cut short by the realities of game jamming =P)