Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

If you want to keep improving the 3D engine, I think frame rate is already good enough for a turn based game, maybe it would be better to focus on adding more lightning effects or something like that while keeping the same or similar frame rate.

I understand that you want to avoid levelling, but in that case maybe it would have been better to add some/more chests, besides increasing loot drop chance. I killed way more than ten enemies and they didn't drop any crystal, and thanks to the bosses bug they didn't give me their weapons, so stat wise I was like at the beginning of the game.

I'm happy you want to keep working on this game.

A GBA commercial game similar to yours that I like a lot is Mazes of Fate, you should try it if you haven't yet.

It's funny that you mention that, because MS told me earlier that improvements to the lighting effects are planned. He also mentioned dissatisfaction with the random number results a few hours ago. Great minds think alike, I suppose. I like the idea of having a few chests around because there are plenty of places to hide them.

We've played Mazes of Fate. As far as we know, it's the only first person dungeon crawler on the GBA and we wanted to provide another entry in this underrepresented genre.

I think there's some Phantasy Star ports for the GBA and there's also an english translation for the GBA port of Shin Megami Tensei, but as you said the only non-port first person dungeon crawler that I remember for the GBA is Mazes of Fate.