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(+2)

I loved the art style and all the effects and particles! The SFX and the music is well crafted too.  Congrats. 

I just have a few considerations:

  • The dodge could send me a little further
  • When I get hit or dodge my character stops shooting. Is there a reason for this?
  • Is very hard to see where I can move and where I cannot, is very easy to get myself in trouble for that :(

Other then that. Very well done!

(+1)

Great feedback!

The dodge definitely needs a bit of tuning in recovery, and while the interruption in the firing was intentional to balance offense and evasion, it would likely be reconsidered as a quality of life change after the Jam.

In terms of the bounds, that's a completely valid issue. In the future, we could either communicate the bounds through a unique effect or some tutorialization, but time forbade that inclusion.

Regardless,  glad you enjoyed it!

(+1)

Hey, thanks for the feedback! As Gib said there are definitely things that could use some tuning that we didn't get to due to the time constraints of the game jam.
Also, I'm glad to hear you liked the music and SFX! Creating the SFX and music was a lot of fun, and I'm happy with the way it turned out given the limited amount of time.