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First of course, thank you for your submission, it was a pleasure to be able to play your game!

I played this game for about 20 minutes, It had a lot of ups and downs. I found it very difficult much of the time to pull certain objects. For instance: one of my targest was milk, but the milk was in the fridge, so i pull the door open, but the milk is behind another object and on the bottom level beneath a grate. Unfortunately I couldn't pull the other object to the side in order to get the milk out, so I couldn't pack it away. I don't know what the solution is here on a design level, maybe something like when you grapple an object that you are actively hunting, the hit box is shrunk to make it easier for the player to grab it, that way it's harder for things to get stuck? that may break your intended design.

I well say, I was really impressed to be playing a 3d game for this game jam, I really like the voxel-like 3d art, very well done from an art stand point. It must have been a lot of work to get this all going so i'm really impressed on the assets made here.

There is sooooooo much content here for a game jam game, incredible. I'm really really impressed with all the modes you've put into the game.

The music has a nice little charm to it too.

If you have time, please play and rate my submission too!

thank you!

Thank you so much! I was planning on doing a 2d game, but couldn't come up with an idea that I liked that fit the theme, so I decided to go with this idea in 3d. I barely used blender before the game jam, but I did follow blender guru's super basic tutorial beforehand in case I wanted to go 3d for the jam. I definitely learned a lot about blender/modeling during the jam. I'm glad to see feedback that my decision to go 3d instead of 2d despite being far more comfortable in 3d than 2d was a good decision.