On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

StephenSchuster

25
Posts
3
Followers
A member registered Jun 25, 2021 · View creator page →

Creator of

Recent community posts

read the description of the game

I liked it, especially the transitions between block placements and it was fun, but it was lacking some overally polish. Here are a few things I noticed

The platformer movement is stiff

You don't know when lasers will come out of the wall so being near them is dangerous(maybe add a ! warning that appears a few seconds before the laser)

Lots of times the lasers would be approaching you one on top of the other at the same time, meaning you were damned if you jumped, damned if you didn't.

The thing with starting on level 4, which you addressed in the description

I wish there was more to do with the robot theme. It feels like you could have totally replaced all the robot-thematic elements easily. For example, you could have replaced the battery with a hunger/health meter and the electricty with food. I think the robot idea was not a bad one, but I think you could've gone farther with it.

Considering this was a game jam game and you had very limited time, none of these things are dealbreakers, but I think most of these polish ideas probably should have come before the cool level transitions. Nonetheless, it was fun and that's what matters

Solid game! Well done! Amazing sound and graphics. I wish there was a little more feedback on how much the enemy had charged during the charge. You kinda had to time your parry to be half way thru the charge. but it's difficult to tell when that is because they stand there for about a second while charging. Maybe that's part of the challenge? Good game!

Solid, but I wish it told you what the right answer was if you got it wrong

Solid game overall, great graphics. I wish the gameplay was a little better tho. I felt like I was just running around avoiding stuff or memorzing random sequences

The difficulties didn't take much time at all. It was just a few lines of code to set the difficulty to playerprefs and then retrieve it in the game and change the timer accordingly. So it was only like 5 mins or so to implement. However, I think adding the endless mode was not a good idea because I didn't have time to playtest and bugfix it. I playtested it after the jam was over and the respawning didn't work after a score of 20 or so. Oh well. Thanks for the feedback!

Solid all around. My only suggestion is to make the music longer so it doesn't loop so much. I fell to the same issue as well lol

Solid all around. My only suggestion is to make the music longer so it doesn't loop so much. I fell to the same issue as well lol

Very impressive considering you did it in just 24 hours! My only suggestion is to make the swatter less spammable. Very fun and addictive!

(1 edit)

Not quite sure how it's relevant to the theme. It also felt a little too luck base and a little too hard. Amazing pixel art tho!

Solid game, lacked a little depth, but solid overall

Solid all around! Very chill and fun! There was 1 glitch with the camera, but it was minor.

Phenomenal game!!! I think this should win the jam except the connection to the theme isn't great/clear. I wish maybe the platforms moved to become the new layout instead of being another room.

I was definitely terrified, but after a bit it became pretty easy to avoid her. Also, I couldn't find the key, so I don't know what the win screen looks like. The sound design was absolutely amazing though. Maybe make it a little easier to win and a little harder to avoid her/know where she is.

It was ok, but I wish there was more to the game. Felt a little lacking in depth. I'm guessing time constraints were an issue. Good luck in your next game jam!

I liked it a lot! Very fun, hopefully I will get through the night one day. Maybe make some visual indication of how close you are to the end besides a slider? Change the color or the background in some way?

Very enjoyable! Solid game all around!

AMAZING! Very terrifying! I personally prefer more game-like games, but this definitely blew it out of the water considering this isn't my favorite genre. Not sure if it exactly fits the theme, but amazing game!

I really liked the gameplay and the unique concept! Found a few bugs. I had issues with the w and d movements and if you block the entrance it bugs out. When this didnt occur, the game was very fun and immersive! Amazing graphics and sound as well!

Thank you so much! I was planning on doing a 2d game, but couldn't come up with an idea that I liked that fit the theme, so I decided to go with this idea in 3d. I barely used blender before the game jam, but I did follow blender guru's super basic tutorial beforehand in case I wanted to go 3d for the jam. I definitely learned a lot about blender/modeling during the jam. I'm glad to see feedback that my decision to go 3d instead of 2d despite being far more comfortable in 3d than 2d was a good decision.

Mesh renderer for the headphones is turned off :( Its on the bed. If you can get them in the box congrats. Sorry for that. Once you get to 14 you win

Also I was able to make it so when the furniture spawns it can block all paths to the door

This is like super racist

I liked it but I wish the deceleration was quicker... It felt a little slippery to control

(1 edit)

same