Extremely inventive and unique concept, never seen anything like it done before! The sound effects also added so much to the experience, so great job on picking those out. For me, the most confusing part was the controls. I found it quite difficult to adapt to using the Z key as a jump button, since I'm used to using W or the spacebar for that type of ability. Other than that though, it's a great puzzle game, amazing job!
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Thank you, I appreciate your help. There are gamepad bindings as well but WebGL can be fickle. They are working now from my side, but I can't guarantee they will work for everyone. Still, I put the bindings in the description on the controls.
I also want to let everyone who gave feedback on the difficulty I have made some other changes already:
Reordered the levels by difficulty, added a couple more levels to explain the dash mechanics (want to make more tomorrow), and added a key to skip levels if the player gets too stuck so everyone can enjoy the full game.
P.S. When I play-test I use the shift and space bindings myself now. They felt awkward to me at first but I get the appeal now : ).