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Thanks for the feedback. I've now uploaded an update that uses SPACE and SHIFT as alternative controls (as someone else requested before) if that strikes your fancy. : )

Awesome, this should make the game a ton better! I'll check it out and update my rating :)

Thank you, I appreciate your help. There are gamepad bindings as well but WebGL can be fickle. They are working  now from my side, but I can't guarantee they will work for everyone. Still, I put the bindings in the description on the controls.

I also want to let everyone who gave feedback on the difficulty I have made some other changes already:

Reordered the levels by difficulty, added a couple more levels to explain the dash mechanics (want to make more tomorrow), and added a key to skip levels if the player gets too stuck so everyone can enjoy the full game.


P.S. When I play-test I use the shift and space bindings myself now. They felt awkward to me at first but I get the appeal now : ).

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The level skip button is a fantastic addition to the game, since I was having a lot of trouble on some of the more difficult levels myself. And yeah, using space bar to jump is much easier; I'm glad I could be of some help to you :)

That's great! If you are interested, I have added ten new levels involving a new bubble type that had to be cut from the original submission.  : D