You asked, so I played your game.
First of all, I love the cover art at the start of the game. It adds a bit of flair to it that is nice.
The music choice / sound choice was also quite reasonable. I will say, though, that in the future it may be a good idea to play around with the volume that each sound is played at, since there were a few sounds that felt quite loud.
The gameplay could use a bit of work. One thing is that you were unable to move diagonally, so the controls felt a bit restrictive at times. Another thing is that with the mix of 2D and 3D that you went for, it became quite tough to figure out where the hitboxes of enemies were so I died a few times thinking I could go behind something that I couldn't. Finally, I would have loved it if the character were slightly faster, since he felt a bit slow for a game where you are constantly dodging things.
For these sorts of things I would highly recommend finding a playtester or two among the people you know. They can help catch things like this that you perhaps did not think of, which can seriously improve the quality of your submissions overall.
The story was entertaining. I would have not have thought of going for "neverending lift with coronavirus" when I started the jam. Kudos for thinking of that and sticking with it!
Overall, I really respect the idea, but the gameplay needs a bit more polish to flow well. The music and sound design are quite decent, though, and I love the cover art quite a bit.
One small thing to finish this review - look into exporting to HTML5 with gamemaker studio. It will seriously increase the amount of reviews you get for games like this. When you submit an exe file, a lot of people think that it could be a virus and don't want to make the chance. I got two warnings that I had to override to play your game. Exporting to HTML5 allows people to play the game in their browser, which is quicker and less dangerous. That lets you get more reviews.