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A lift full Corona's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance (Creative Expression of Theme) | #113 | 3.182 | 3.182 |
Immersion (Gameplay & Storytelling Engagement) | #187 | 2.091 | 2.091 |
Overall | #188 | 2.250 | 2.250 |
Technical Excellence (Design & Engineering) | #206 | 1.909 | 1.909 |
Aesthetic Flair (Graphics & Sound Presentation) | #218 | 1.818 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I fount the movement controls somewhat unresponsive, had to press the key a few times until it worked. It's not really clear what you can shoot and what not. I like the concept of staying away from everyone.
I like the concept and the initial menu image is really cool! My biggest issue is with the controls, they feel unresponsive and my character stop for seemingly no reason, this makes the game harder then it should be. Keep improving your skills and you'll do well!
I survived 21 floors :) It’s fun, but controls were lagging sometimes
Shooting infected animals with corona seems a bit...inappropriate. Took me a few tries before I understood the spiders. I think the movement needs to be more fluid, it felt unresponsive. I like the sound though!
Very original. A bit weird too, reminds me of the petscop aesthetic. And my highscore is 17
Thank you so much for playing it. Never before heard of petscope so i searched it up on google pretty cool comparision thank you :)
is confused but fun
You asked, so I played your game.
First of all, I love the cover art at the start of the game. It adds a bit of flair to it that is nice.
The music choice / sound choice was also quite reasonable. I will say, though, that in the future it may be a good idea to play around with the volume that each sound is played at, since there were a few sounds that felt quite loud.
The gameplay could use a bit of work. One thing is that you were unable to move diagonally, so the controls felt a bit restrictive at times. Another thing is that with the mix of 2D and 3D that you went for, it became quite tough to figure out where the hitboxes of enemies were so I died a few times thinking I could go behind something that I couldn't. Finally, I would have loved it if the character were slightly faster, since he felt a bit slow for a game where you are constantly dodging things.
For these sorts of things I would highly recommend finding a playtester or two among the people you know. They can help catch things like this that you perhaps did not think of, which can seriously improve the quality of your submissions overall.
The story was entertaining. I would have not have thought of going for "neverending lift with coronavirus" when I started the jam. Kudos for thinking of that and sticking with it!
Overall, I really respect the idea, but the gameplay needs a bit more polish to flow well. The music and sound design are quite decent, though, and I love the cover art quite a bit.
One small thing to finish this review - look into exporting to HTML5 with gamemaker studio. It will seriously increase the amount of reviews you get for games like this. When you submit an exe file, a lot of people think that it could be a virus and don't want to make the chance. I got two warnings that I had to override to play your game. Exporting to HTML5 allows people to play the game in their browser, which is quicker and less dangerous. That lets you get more reviews.
Thank you so much for this detailed review it hellps me very much improving my project in the future.
Yes you are absolutely right that i should have some people in the future who test my game before uploading i didnt even noticed the problem with he hitboxes by mself as i knew how i made them and so it felt allright for me.
The last point you speaked about might be very helpfull for me so im very gratefull that you talked about it in your review. Im not a very experienced programmer so i didnt even heard of the posibillity of making an HTML5 export and will defenetly trying to find out how to do this as the problem with the downloadabl version of my game really disturbs me.
Thank you that you tested and reviewed my game even with the warning that was shown i am very gratefull for that.
the idea is good
I wasn't able to download your game, somehow