I really liked the idea of aiming in the opposite direction than you are firing. It's a simple idea on paper, but it adds an element of strategy to the combat system and gives the game a unique feel. You've done a great job of staying faithful to the GameBoy restrictions- I can see on your main page that this game runs on an actual GameBoy too, which is awesome, and kudos to you for going above-and-beyond in that regard! Awesome work guys, especially for just 2 days!