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(+1)

you need the .exe file, as well as the folder next to it (should contain “Data” in the name). what i always do: create a directory called “builds” within your unity project dir (add it to .gitignore if you work with git), then create directories for each build output (e.g. one for mac and one for windows), and configure your build settings to build into these directories. in the end it should look like this: project/build/windows project/build/mac project/Assets/…

after that, simply create a zip file with all contents of the /build/windows directory, and upload that zip file.

you could do the same for the html5 build - it’s better if others don’t have to download anything, so more people will rate your game.

(1 edit)

Got it , thank you so much for helping me out, I've done all of that and I think I've got it all sorted with the Windows and WebGL build now too. :)

glad i could help! the webgl build doesn’t load fully for me (javascript console says “invalid or unexpected token” in framework.js, and “unity framework is not defined” - i did a quick google search and this might be related to compression settings for unity’s webgl builds, could be something else though…). anyways, the windows build works! unfortunately i’m not able to finish the first level: it shows the “press E to end” text but if i press E, nothing happens :/ i love the concept though, it’s really cool! nice use of the limitation.

(3 edits)

Yeah WebGL doesn't load in Safari either, error states:

  • [Error] SyntaxError: Invalid character '\ufffd' (anonymous function) (BubbleSnake_WebGL.framework.js.br:1)
  • [Error] ReferenceError: Can't find variable: unityFramework (anonymous function) (BubbleSnake_WebGL.loader.js:1:3182)

Maybe I don't have the UnityLoader.js, or UnityFramework whatever it is in the build folder, which is weird I guess.

I’m really not sure what’s causing the problem with ending the level, I assume all other input works seeing that you got to the end of the first level, so it isn’t input incompatibility. But at least though all my tests “e” works, still unsure about Windows build obviously, so sorry about that, will need to do a lot more testing before publishing in the future ig.